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Self-made C # version 3DS file parser and display 3DS model with SHARPGL

Self-made C # version 3DS file parser and display 3DS model with SHARPGL+bit Wei Wei + quietly left a version of the right to say:It is said that the *.3DS format of 3D model files is very old and outdated format. This document references (Http://www.spacesimulator.net/wiki/index.php?title=Tutorials:3ds_Loader) and (http://www.cnblogs.com/lookof/ archive/2009/03/

4. Basic model of 3DS Max and operation of 3ds Max object operation

capture"GridThe default grid unit is 10, which is 10cm * 10cm for each unit grid if the length of the current 3DS Max is in centimeters (cm).Capture3D snapping is the system default setting. The mouse can snap directly to any geometry in the view window. Enable snapping by clicking the Snap Switch button on the main toolbar, or by toggling the snap switch with the "S" key in the key tray, then right-clicking the snap Switch button, the system pops up

What file is 3DS?

Perhaps we do not know much about 3DS this file type, but as long as we play a lot of large game screen are 3DS files, presumably we can understand twos.   What file is 3DS? 3D Studio Max is a well-known three-dimensional animation rendering and production software. 3DS fi

How to use graphite modeling tools in the 3ds Max 2010 release

This tutorial originated from ABOUTCG freeyy, before learning, respect is especially important. Pay tribute to the author, learn to be happy!Tutorial Category: Max modelingFor readers: advanced usersFreeyyThis tutorial is mainly for old users who used the 3DS Max Polygon Modeling plug-in PolyBoost, the main content of the article is to discuss the changes relative to the previous version, as well as parameter updates, tips and so on, mainly for the

Reading and displaying 3DS files in OpenGL

Reading and displaying 3DS files in OpenGL After learning blender, I really want to load the model I designed into my own program. Therefore, I considered the common 3DS file format. This time I tried to load the 3DS file into my own OpenGL program and display it. Demo program: here Source code: here First, I found a lot of examples of loading the

"Unity" 3.3 makes a model with 3DS Max 2015 and imports it into Unity

Categories: Unity, C #, VS2015Date Created: 2016-04-05 first, three-dimensional software introductionDue to the relatively weak modeling function of the game engine itself, both professional and freedom can not be compared with the professional three-dimensional software, so most of the game model, animation and other resources are through the professional three-dimensional software to make, after the completion of the production and then import it into unity use on the line.Unity supports almos

OpenGL achieves free rotation of models in 3DS files

SummaryThis article briefly describes how to read and display models in the 3DS file in OpenGL, and focuses on the mathematical basics and programming methods for freely rotating models by dragging the mouse.   KeywordsOpenGL 3DS file format VC ++ free rotation Many papers and books have mentioned how to read and display models in 3DS files in OpenGL. But in many

3Ds Max Object Copy method detailed

In the process of using 3Ds Max software to make three-dimensional works, the copy function can play a very good auxiliary role, help us with less effort, so the frequency is very high. 3Ds Max gives you a variety of replication features, and I'll work with you on the "Copy method" in 3DsMAX. There are many types of commands that can replicate in 3DsMAX, from si

3DS File on Spinach website Development OpenGL read-in and display

The development of Spinach Web site dsluntan.com vx:17061863513 after the blender, I would like to design a model to load their own program, so consider the more common 3DS file format. This attempts to load the 3DS file into its own OpenGL program and display it.We first looked at many examples of ready-to-load 3DS formats, and found that only one program could

Ogre3D local illumination real-time Renderer (3ds max viewport plug-in)

This software can obtain the geometric objects, lights, cameras, and other information of the 3DS MAX scenario in real time and convert it to generate the scenario information in the ogre3d format, use the Ogre rendering engine to render the built ogre scenario in the manually defined Visual View of 3DS MAX. Development Environment: 3DS max sdk 2009 + ogre 1.6.4

25 things you probably didn't know about the 3DS MAX SDK

ArticleDirectory 25 things you probably didn't know about the 3DS MAX SDK Http://area.autodesk.com/blogs/chris/25-things-you-probably-didn039t-know-about-the-3ds-max-sdk 25 things you probably didn't know about the 3DS MAX SDK I 've adventured deep into the darkest corners of the 3DS MAX SDK to brin

3DS multi-module linkage manipulator is used as an example.

3DS multi-module linkage manipulator is used as an example. Now we want to achieve mechanical arm movement. An excavator is used as an example: We divide the excavator into several parts. 1. chassis, 2. Convertible body, 3. Arm, 4. forearm, 5. Skip. Process: 1. Layer by name 2. Find the rotation axis of each layer 3. Calculate each rotation angle 4. Draw Layers Step 2. Layer by name: Vector Obj1vec, obj2vec, obj3vec, obj4vec, obj5vec; // five-la

Some 3DS import operations, including the items not included in the modifier,

-- Utility threedeeesimporter "Import 3DS sequence" Rolout rol_uvrandomrotate "UV rotate" --- borrow the header(--- Import the 3DS format.--- How to import warrantsBitmap logo filename: "mondolabs.bmp" -- the image shows nothing. It's just an explanation.Local objbasename = "3 dsobj" -- display the name.Button doit "import"On doit pressed do(Objlist = for o in objects collect o -- the current collection is

How to use C ++ to develop the 3DS MAX plug-in

Create an empty project We first create a simple geometric object in the Panel created by 3DS MAX, which is called a "widget ". You can use three parameters in the View window to modify its geometric properties. Size indicates the contour size, left indicates the extension of the left wing of the object, and right indicates the extension of the right wing.First, let's take a look at how to build a project. You can use the following two methods:1. Usin

50 Tips for Learning 3DS

This is the sharpest and best advice I've ever seen. I don't know who wrote it, but this man must be a man of experience, and I feel it in his words. He said that people like me, sometimes very insistent do 3D sometimes but want to play Maya I belong to the people who can adhere to or impetuous people? Anyway, after reading these 50 suggestions, I was a little shaken up, so I recommended the 50 recommendations to everyone. Learn 50 tips for

3ds Max builds guitar and saxophone

Using software: 3DS MAX5.OIntroduction to the method of making ideas: for guitar making, we first have to choose the production tools, here we intend to use 3DS max5 software for production, next to determine the method used in the production, through the guitar to observe, our idea is in the 3DS Max software not using a modeling method to make, Because there are

Reading and modifying Asset file Paths in the 3DS Max file

Some people found the following information in the MAXScript reference for 2010: NEW in 3ds Max: the 3ds max scene file Now provides Asset Metadata in a separate stream which can is accessed and modified by external applications. T He Asset data is generated and managed by the assetmanager and assetuser objec Ts.What left several people scratching their head and wondering is "how exactly can an ex

Using Photoshop and 3DS to realize plane to three-dimensional

In 3DS Max, the important way to create non-standard three-dimensional modeling is to create two-dimensional graphics and then use two-dimensional modeling to get three-dimensional modeling through lathe, Extrude and loft, so it is very important for a three-dimensional designer to create two-dimensional shapes skillfully. Although a rich two-dimensional styling command is provided in 3DS Max, it is still t

Data interchange of AutoCAD and 3DS

Although 3DS has a powerful three-dimensional modeling function, the most commonly used three-dimensional modeling tool in the field of architecture still prefers AutoCAD. This is because the 3DS is just a visual tool, its drawing standard is "look is right", and for architectural design, often need precise positioning, so we are generally in AutoCAD to establish a model, through the transformation of DXF f

[Ityran original]iphone OpenGL ES shows one of the 3DS max models: obj format analysis

[Ityran original]iphone OpenGL ES shows one of 3DS max models: obj file format AnalysisYuezang-ityranIn iOS 3D development, it is often necessary to import a model generated from 3D design software such as 3DS Max. Because OpenGL ES cannot read these files directly, it is often necessary for developers to add interfaces to import them. It is common practice to import and control in OpenGL ES after creating

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